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Adventure at the Lost Souls Wing

client: The Israel Museum, Jerusalem

Project Overview

The "Lost Souls Wing" is an interactive game developed in collaboration with the Archaeology Department of the Israel Museum. This project was created as part of a Master's degree in Digital Game Design and Development at Shenkar College.
The game enhances the visitor experience in the museum's Archaeology Wing by adding a mysterious, challenging, and entertaining narrative layer. Designed for all ages, it can be played individually or in groups.

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Roles

UI/UX Designer

UX Researcher 

Storyline Development

Tools

Figma, Adobe Suite,

User Interview, Research, 

Prototyping

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Design Principles and Wireframe


The game is intended to accompany, not replace, the museum visit experience. It aims to highlight key artifacts while encouraging players to focus on the museum’s objects, not their phone screens. By incorporating narrative elements that connect the items to their natural historical context, the game fosters an emotional bond between the players and the artifacts.
In each room, curators can choose three highlighted objects that the players must discover. These discoveries will encourage visitors to engage with the other exhibits in the room, potentially sparking curiosity and prompting further exploration

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Prototype

 

The design is heavily inspired by the real museum environment, particularly the Archaeology Wing, seamlessly blending the physical space with the digital experience. It also draws from popular games and movies that combine historical exploration with supernatural elements, enhancing user engagement while preserving the educational focus of the museum visit. Key inspirations include Ghostbusters, Night at the Museum, and Goosebumps book covers, among others. These influences make the experience both familiar and immersive for visitors.

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Detailed Design

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